Seymour Papert: Objects to Think With

Saved: September 17, 2024
Seymour Papert, Mindstorms, 1980:

[M]any children are held back in their learning because they have a model of learning in which you have either "got it" or "got it wrong." But when you learn to program a computer, you almost never get it right the first time. Learning to be a master programmer is learning to become highly skilled at isolating and correcting "bugs," the parts that keep the program from working. The question to ask about the program is not whether it is right or wrong, but if it is fixable. If this way of looking at intellectual products were generalized to how the larger culture thinks about knowledge and its acquisition, we might all be less intimidated by our fears of "being wrong." This potential influence of the computer on changing our notion of a black and white version of our successes and failures is an example of using the computer as an "object-to-think-with." It is obviously not necessary to work with computers in order to acquire good strategies for learning. Surely "debugging "strategies were developed by successful learners long before computers existed. But thinking about learning by analogy with developing a program is a powerful and accessible way to get started on becoming more articulate about one's debugging strategies and more deliberate about improving them.